![]() ![]() But things shifted back toward the Grixis Midrange decks in the week following, setting the stage for Jesús Adán Calzada Tovar as he squared off with the rest of the highly regarded field at the Regional Championship. At least, that was the takeaway from the first round of Regional Championships as Rei Sato stole the headlines with a Selesnya Toxic list that came out like a well-Phyrexian-oiled machine en route to the title in Japan. Standard has been a quickly evolving format in this Regional Championship season now nearing the end of its first month, with Phyrexia: All Will Be One making a huge splash and shaking up a format previously dominated by Sheoldred, the Apocalypse. In a hectic weekend of high-level Magic, we can consider the Regional Championship the ground zero for today's trip. It not only brought the best in the area together for a 60+-player high-stakes showdown with Pro Tour invites and even a World Championship spot on the line, but the winner would be crowned the Regional Champion. Let's begin this excursion with The Gathering Showdown Series in Mexico City. But they all share something in common: they just had a very good weekend of Magic, and there's more to come on the route to MagicCon: Minneapolis and Pro Tour March of the Machine. Every stop on this trip features a player somewhere along in their own journey to the Pro Tour-for some, their success is the culmination of years of hard work for others it's the very start of their road. The list of countries competitors hail from is always dozens deep at the Pro Tour level, and the Regional Championship cycle we're storming through right now really drives the point home: the path to the Pro Tour comes in many different forms.įollow me on a tour of the events of the last week in Magic. But it's also a reminder of just how truly global of a game Magic is. Traditionally, those words might mean to follow the Pro Tour stops over the world, visiting faraway countries and providing experiences otherwise inaccessible-and at its best that's exactly what the Pro Tour does. That's the phrase that keeps echoing in my mind as I consider the whirlwind week and the feelings shared by the week's biggest winners. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it.One of the old quips used to market the Pro Tour years ago was "Play the game, see the world." And while that was long out of marketing use before competitive Magic let it fade away, a week like the one I just had will remind you how true that old saying can still be. In a similar way, you can use an action to speak a second command word and free one creature trapped in the mirror. You and the creature can then communicate normally. The creature named or contained in the named cell appears as an image on the mirror's surface. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. Otherwise, the creature is confined to the cell until freed. A creature trapped within a cell can escape using magic that permits planar travel. Creatures trapped in the mirror's cells don't age, and they don't need to eat, drink, or sleep. This saving throw is made with advantage if the creature knows the mirror's nature, and constructs succeed on the saving throw automatically.Īn extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. It remains activated until you use an action to speak the command word again.Īny creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can use an action to speak its command word and activate it. It shatters and is destroyed when reduced to 0 hit points. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage. When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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